Simple yet powerful the Subtractor synth has been a part of Propellerheads Reason since version 1. Its is a lovely little utility synth that manages to pack a hell of a lot of oomph in a very small front panel. I have found over the years that the Subtractor is very good for lead and Bass sounds and even now we have access to the Thor the Subtractors filter section still stands up as being better for “Squidgy” bass style sounds.

The Subtractor - Click to enlarge
In fact there is quite a large amount to cover with the Subtractor so in this post I will just try to cover the basics of what each section does at a simple level without going into too much detail.
Oscillator Section
Ok so here is where we generate our initial sound which we will later shape with filters and so on. As you can see there are 3 oscillators 2 standard Oscs and a Noise Osc.

Subtactor Oscillator Section
With the standard Oscs there are 32 different waveforms, these are detailed in depth in the reason manual. The main osc types I use to make 90% of my sounds are the first 4 though (Sawtooth, Square, Triangle and Sine).
Sine: The sine is the purest waveform with the simplest harmonics it works in a number of situations where a smooth type of sound is needed at high ranges it has organ like overtones and is useful at lower tones for adding bass end energy to a sound. For example it is often layered with a kick to give extra low end oomph.
Sawtooth: This waveform has a very rich and bright sound, full of harmonics and overtones. It is great for aggressive lead synth sounds and more modern bass sounds. The Sawtooth wave is the main component of trance and electro house style bass synths for example.
Square: The square wave has a quite “hollow” sound but is also heavy on harmonics. It can be used for hollow old school house bass type noises. It is quite useful in a number of different situations where the aggressiveness of a sawtooth is not needed.
Triangle: Much like the sine wave but with more harmonics, it can be used in similar situations to the sine but where the sine waves smoothness is not as required.
The other oscillator shapes are in fact combinations of the 4 above waveforms in varying degrees but the only way to get to grips with all of them is to experiment.
Just to the right of the wave selector for each oscillator we have the octave control, the use of this should be pretty self explanatory. Set to 2 or 3 for bass end noises and to 4 -6 for lead type sounds anything above 7 is usually not particularly useful for anything other than layering purposes (or upsetting the local dog populous)
Next is the semitone control, this is useful for producing patches that play to oscillators (when you have both turned on) at separate pitches. Generally it can be quite useful to set the two oscillators 3, 5 or 7 semitones apart from each other. experiment with this and see what you can find.
Now we are onto the controls I use in almost every Subtractor patch I make. The cent or tuning controls these are extremely useful for fattening up sounds by detuning one oscillator from the other by a small amount. Generally detune Osc 2 form Osc 1 by about 15-30 cents dependant on how pronounced an effect you want. This will help to make your basses fatter and your leads more piercing.
Finally we have the FM (or frequency modulation) and the Oscillator Mix controls. Frequency modulation is a form of synthesis where the timbre of a waveform is changed by modulating it with a another oscillator, this results in a more complex (and often harsher) sounding tone. FM makes for a less pur but often more interesting and/or harsher tone. The oscillator mix control quite simply sets how much of Osc1 is heard and how much of Osc 2 is heard. All the way to the left and you hear only Osc1, all the way to the right and its just Osc2 and so on.
You may have noticed that I left out the left most controls of the Oscillator section so far. This is because these are the Phase modulation offset synthesis controls and are actually quite complex compared to the other controls in this section. Essentially these controls allow you to generate a secondary waveform for each oscillator, off set that new waveform and then either multiply or subtract the secondary oscillator with the first.
Each Osc has a Phase Offset knob, which determines the amount of the offset and a mode selector (good band) which determines if it will be multiplied (x), subtracted (-) or ignored (0). Many oscillator sync effects and things like Pulse Width Modulation (PWM) can be achieved with judicious use of these controls. Though it may seem complex at first ignore these controls at your peril there’s synthesis gold in them there phase modulators.
Next up we have the noise generator section. These controls allow you to generate various colours of noise. Noise is generally useful in percussive patches and the noise osc is routed through the osc2 section of the mixer along with the main Osc2 signal. Decay sets the length of time the noise will sound for after a key is released and level sets the overall amplitude of the noise.
Finally we have the Keyboard track and the Ring Modulation switches. keyboard tracking should generally be left on for most patches only really being turned off for untuned percussive sounds. Turning on Ring Modulation multiplies Osc 1 with Osc 2 to produce sum and difference frequencies. Ring modulation creates complex and enharmonic often bell-like sounds.
Filter Section
In subtractive synthesis the charcateristics of the filter could be argues to be one of the most effceting aspects of a stnthesiser on its overall timbre. Im glad to say that the Subractor has a rather nice charcterful filter section which alows a lot of different styles of sound to be produced.

Subtractor Filter Section
You have 5 different filter types to choose from in filter section 1.
- 24dB & 12dB Low Pass - The most commonly used filter in subtractive synthesis used for rolling off the the top end of a waveform to varying degrees.
- 12dB Bandpass - Allows a variable width band of frequencies in the middle range through.
- 12dB High Pass - Cuts out the bottom end of a sound and allows the high end frequencies through.
- Notch - Rejects a narrow band of frequencies in the mid range. Almost like the opposite of te band pass filter.
The Filter 1 Frequency controls determines the area of the audio spectrum that the filter will operate in. If for example a 12dB low pass filter is set to 0 then no audio signal at all will be let through. If the same filter is set to 127 then all frequencies will be allowed through.
The Filter 1 Resonance control determines different things for different types of filters. For LP or HP filters the resonance determines how much the area the filter frequency is set to will be emphasised. With Band Pass or Notch filters the resonance control determines the width of the passed or cut area of the frequency spectrum.
The keyboard filter track knob determines how much the filter 1 frequency is affected by which key on the keyboard is being pressed. A setting of 0 has no effcet and a setting of 127 has an obvious and pronounced effcet (assuming the filter is not set to completely open anyway).
The Filter 2 section controls a second Low Pass filter which is connected directly after filter 1 in the audio path. Filter 2 can be used to take off the top end of a signal or to accentuate whatever frequencies at a certain area of the audio spectrum are allowed through filter 1.
The filter link button creates a relative link between the filter frequency of filter 1 & 2. As filter 1s frequency is raised filter 2s frequency is also raised a similar amount.
Envelopes Section
The envelopes section of Subtractor is used to determine how various parameters (pitch, volume, filter, etc) will change over time. Its actually pretty simple but should be examined and understood fully before moving on if oscillators and filters determine a synthesisers character or sound the envelope settings give a synth patch its “Feel”.

Subtractor Envelopes
Envelopes - General Parameters
Attack: This determines the amount of time an envelope will take to reach its peak form the initial key press. Set Attack to 0 and the envelope will hit its maximum value instantly, set it to 127 and it will take many tens of seconds.
Decay: Decay determines how quickly or slowly an envelope drops from its highest level once the attack has peaked. The lower the value the slower the envelope will decay.
Sustain: This sets the minimum value an envelope will attain over the period of decay. If Sustain is set to 127 then no decay will occur, if it is set to 0 then a complete decay to nothing will occur.
Release: This is much like the Decay parameter except that it determines how long it takes an envelope to decay to zero after the key has been released.
There are 3 envelope sections Mod, Filter and Amplitude (Amp), I’ll cover these in reverse order as that is generally accepted as their order of importance.
Amplitude Envelope
The Amp envelope determines how loud each note the subtractor makes is at each point in its life cycle. Generally piano or lead style patches have a low Attack and a medium amplitude release envelope, with varying decay and sustain settings. More pad or drone like sounds will have slower attacks and releases with slow decays.
Filter Envelope
The filter envelope controls the Filter 1 Frequency parameter, there is not much more to be said about it other than most simple instrument patches tend to have an Attack of 0 for this parameter but experimentation and looking at factory patches is in order to see what can be done with the filter envelope.
Filter Envelope Amount
This parameter determines to what degree the filter will be affected by the Filter Envelope. The more to the right this is turned the more obvious the effects of the filter envelope will be.
Mod Envelope
The mod envelope is an amount and destination assignable envelope which can be used to get more interesting sounding and advanced synth effects.
- Osc 1: Assigns the envelope to control the pitch of Osc 1.
- Osc 2: Assigns the envelope to control the pitch of Osc 2.
- Osc Mix: Assigns the Mod Envelope to control the Osc 1&2 mix parameter.
- FM: Assigns the Mod Envelope control the FM Amount parameter.
- Phase: Assigns the Mod Envelope control to the phase offset parameter for Osc 1 and 2.
- Freq 2: Assigns the Mod Envelope control to the Frequency parameter for Filter 2.
Low Frequency Oscillator (LFO) Section
The LFOs are a lot like Osc 1 & 2, in that they also generate a waveform and a frequency. But there are a few big differences. Firstly LFOs only generate waveforms with low frequencies and secondly the output of the LFOs are not in the audio range, they are Instead used for modulating synthesiser parameters. LFOs essentially provide a way to make a synth patch feel more live and give the sound more “Movement”.

Subtractor LFO Section
LFO 1 Parameters
LFO 1 allows you to select the following waveforms for modulation
- Triangle: This is a smooth waveform, suitable for normal vibrato.
- Inverted Sawtooth: This produces a “ramp up” cycle. The LFO sweeps up to a set point, after which the cycle immediately restarts.
- Sawtooth: This produces a “ramp down” cycle, the same as above but inverted.
- Square: This produces cycles that abruptly changes between two values.
- Random: Produces random stepped modulation to the destination. Sometimes called “Sample & Hold”.
- Soft Random: As above, but with smooth modulation.
Available LFO 1 Destinations:
- Osc 1&2: Sets LFO 1 to control the pitch of Osc 1 & 2.
- Osc 2: As above but just for Osc 2.
- Filter Freq: Sets LFO 1 to control the filter frequency of Filter 1.
- FM: Sets LFO 1 to control the FM Amount parameter.
- Phase: Sets LFO 1 to control the Phase Offset parameter for Osc 1 & 2.
- Osc Mix: Sets LFO 1 to control the oscillator mix parameter.
Sync: Clicking this button activates/deactivates LFO synchronisation to song tempo.
Rate: Controls the LFOs frequency.
Amount: Determines the degree to which the elected parameter destination will be affected by LFO 1.
LFO 2 Parameters
LFO 2 is slightly different to LFO1 in so far as it is both polyphonic (a separate LFO is created for each key stroke) and it allows the modulation of a slightly different set of parameters. One further difference is that is always uses a sine wave as its modulation source.
Available LFO 2 Destinations:
- Osc 1&2: Sets LFO 2 to control the pitch of Osc 1 & 2.
- Phase: Sets LFO 2 to control the Phase Offset parameter for Osc 1 & 2.
- Filter Freq 2: Sets LFO 2 to control the filter frequency of Filter 2.
- Amp: Sets LFO 2 to modulate the overall volume useful for creating tremolo.
LFO 2 Delay: Sets an amount of time before the effects of LFO 2 kick in.
LFO keyboard tracking: If this is activated, LFO rate will increase the higher up on the keyboard you play.
Rate: Controls the LFOs frequency.
Amount: Determines the degree to which the elected parameter destination will be affected by LFO 2.
Velocity Section
The velocity section is quite self explanatory. It is a series of knobs that determine how much the pressure of each key stroke affects a number of different synth parameters.

Subtractor Velocity Section
The various velocity parameters parameters are :
- Amp: If a positive value is set, the volume will increase the harder you strike a key. The opposite is true for negative values. If set to 0 velocity has no effect on volume.
- FM: Positive values will increase the FM amount the harder you play. The opposite is true for negative values.
- M.Env: Velocity control for the Mod Envelope Amount parameter.
- Phase: Velocity control for the Phase Offset parameter.
- Freq 2: Velocity control for the Filter 2 Frequency parameter.
- F.Env: Velocity control for the Filter Envelope Amount parameter.
- F.Dec: Velocity control for the Filter Envelope Decay parameter. Positive values will increase the Decay time the harder you play. The opposite is true for negative values.
- Osc Mix: Positive values will increase the Osc 2 Mix amount the harder you play. The opposite is true for negative values.
- A.Attack: Positive values will increase the Attack time the harder you play. The opposite is true for negative values.
“Play” section
This section allows you to load and save patches and sets various parameters that react to the keyboard pitch and modulation wheels.

Subtractor Performance Controls
Load & Save Controls: These allow for the loading, saving and stepping through of patches for the subtractor. Quite and advantage over many real analogue synths.
Pitch Bend and Modulation Wheels
Pitch Bend is used for “bending” notes on a keyboard much like bending the strings on a guitar. The Mod wheel can be used to apply various other modulations.
Pitch bend range: This determines the range of pitch bend available via the wheel this can be set up to 2 octaves.
Modulation Wheel: This can be set to control a number of different parameters at once.
The available Modulation wheel Parameters are:
- F. Freq: Sets the Mod Wheel to control the frequency parameter for Filter 1.
- F. Res: Sets the Mod Wheel to control the resonance parameter for Filter 1.
- LFO 1: Sets the Mod Wheel to control the LFO 1 amount parameter.
- Phase: Sets the Mod Wheel to control the Phase Offset parameter for Osc 1 & 2.
- FM: Sets the Mod Wheel to control the FM Amount parameter.
In each case positive amounts increase the amount of modulation when the mod wheel is pushed up and negative amounts have the opposite effect.
Legato: Legato works best with monophonic sounds. Set Polyphony to 1 and hold down one key and then press another key without releasing the last one. You will notice that the pitch changes but the envelopes do not start again.
Portamento: This determines the amount of time it takes for “glides” between the notes you play.
Retrig: The normal setting for polyphonic patches. Each new key press re-triggers the envelopes.
Polyphony: Determines the maximum number of notes a patch can play at once.
Low Bandwidth: This button can be used to conserve CPU power by taking the top end resolution off a sound. With modern CPUs this is extremely rarely worth doing.
External Modulation sources:
The Subtractor can accept the following MIDI extra modulation sources
- Aftertouch (Channel Pressure)
- Expression Pedal
- Breath Control
At any time one of these can be assigned to the following modulation destinations
- F. Freq: Filter 1 frequency parameter
- LFO 1: LFO 1Amount parameter
- Amp: Overall volume, would allow you to control a patches volume with a foot pedal for example.
- FM: FM Amount parameter
Rear Panel
Flipping the Subtractor around reveals a plethora of connection possibilities, most of which are CV/Gate related.

Subtractor Rear Panel
Audio Output: This is Subtractors main audio output.
Sequencer Control: The Sequencer Control CV and Gate inputs allow you to play the Subtractor from another CV/Gate device . The CV input controls the note pitch and the Gate input delivers note on/off/velocity.
Modulation Inputs: These inputs can control the following parameters:
- Oscillator Pitch (both Osc 1 & 2).
- Oscillator Phase Offset (both Osc 1 & 2).
- FM Amount
- Filter 1 Cutoff
- Filter 1 Res
- Amp Level
- Mod Wheel
Modulation Outputs: These can be used to voltage control other devices, or other parameters in the same Subtractor device. The Modulation Outputs are:
- Mod Envelope
- Filter Envelope
- LFO 1
Gate Inputs: These can receive a CV signal to trigger the following envelopes:
- Amp Envelope
- Filter Envelope
- Mod Envelope
Note that connecting to these inputs overrides the normal triggering of the envelopes.
CV Input “Trim” Controls: Another thing to note about all the CV inputs is the “Trim” control just to the left of each input. The trim controls allow you to determine the amount by which an external CV source can effect the subtractors internal modulation. The lower the trim control is set the less the effect of any CV input.