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	<title>Reason Tutorials &#187; Bass</title>
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	<description>Learn reason the easy way, use a reason tutorial.</description>
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		<title>Psy Trance Kick and Bass Reason Tutorial</title>
		<link>http://www.reasontutorials.net/2008/09/psy-trance-kick-and-bass-reason-tutorial/</link>
		<comments>http://www.reasontutorials.net/2008/09/psy-trance-kick-and-bass-reason-tutorial/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 14:19:12 +0000</pubDate>
		<dc:creator>AikiGhost</dc:creator>
				<category><![CDATA[Analog Sounds]]></category>
		<category><![CDATA[Trance]]></category>
		<category><![CDATA[Bass]]></category>
		<category><![CDATA[Kick]]></category>
		<category><![CDATA[Psy Trance]]></category>

		<guid isPermaLink="false">http://www.reasontutorials.net/?p=172</guid>
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By SiKo
Since I like to start with a bass and a kick, here&#8217;s how I learned to do it.
Download the song file (You will need this)
Rack preparation
Between the Hardware interface and your (first) mixer place an MClass mastering unit (default one is fine for now).
To get the sound of a pumping and grooving bass/kick combination, [...]]]></description>
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<p>By <a title="SiKo" href="http://www.myspace.com/SiKoTrance" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.myspace.com/SiKoTrance');">SiKo</a></p>
<p>Since I like to start with a bass and a kick, here&#8217;s how I learned to do it.</p>
<p><a title="Downlaod the song file" href="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial03.rns" >Download the song file</a> (You will need this)</p>
<p><strong>Rack preparation</strong><br />
Between the Hardware interface and your (first) mixer place an MClass mastering unit (default one is fine for now).</p>
<p>To get the sound of a pumping and grooving bass/kick combination, I use the kick to duck the bass signal and the combination of the kick and the bass to duck the shadow mixer (leads, samples, &#8216;the rest&#8217;)</p>
<p>I made a combinator patch to set-up the mixers needed. Load this into a combinator:</p>
<p><img class="aligncenter" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial01.jpg" alt="" width="379" height="388" /></p>
<p><strong>The kick</strong><br />
I connected the kick to the small (line) mixer.</p>
<p>If you are wondering how I made the kick:</p>
<p>In this song I used a sample. (Found a bunch on forum.isratrance.com, check it out!). Also possible is to use a subtractor or maelstrom to create a kick. A lot of good patches are shipping in the PsyCrafter vol. 1 refill which is very nice if you need good leads, fx and synths for your (psychedelic trance) tracks.</p>
<p>In general it&#8217;s more efficient and maintainable to keep things in combinators, so here&#8217;s the kick combi:</p>
<p><img class="aligncenter" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial02.jpg " alt="" width="378" height="388" /></p>
<p>and the back of the rack:</p>
<p><img class="aligncenter" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial03.jpg " alt="" width="378" height="390" /></p>
<p>As you can see, I split the kick audio signal and route one copy into the vocoder&#8217;s carrier inputs and one copy of the signal into the modulator input. This allows me to EQ the sound, shift the sound and mix it (via dry/wet) with the original kick sound to get the sound I want. Also I changed the velocity amount (less) on the redrum so we get an equal powered kick no matter the velocity and in this case I changed the length of the sample because the kick sound had a funny sounding tail. (This is just an example emphasizing the modulation possibilities you have for modulating the sound =f the kick).</p>
<p>After comes another EQ to find the nice spot in the kick to emphasize.</p>
<p><strong>The bass</strong><br />
Ok, on to the bass:</p>
<p>Again, you can use samples (The disco bass patch in the FSB is a nice one for psy basses or use subtractor, malstrom or thor.)</p>
<p>I use a malstrom bass from the aforementioned refill. Same tuning tricks apply: vocoder (shaping the sound) and in the case of a synth bass, I use a compressor as well. (Anyway a compressor on the bass is a nice idea, just listen, don&#8217;t just follow what I or others are saying J)</p>
<p><img class="aligncenter" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial04.jpg " alt="" width="378" height="310" /></p>
<p>To get the machine going</p>
<p>With some smart midi notes (a lot of info to be found in the istratrance forums), it already starts to sound nice together with the kick</p>
<p><img class="aligncenter" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial05.jpg " alt="" width="480" height="141" /></p>
<p>But we&#8217;re not done!</p>
<p>First of all, to complete the kick/bass combi sound, we want the bass to be ducked by the kick, in order to find that grooving/pumping sound.</p>
<p>Side chaining is the word and I made a combinator to hook up the kick and bass so that you can side chain compress the bass with the kick.</p>
<p style="text-align: center;"><a href="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial06.jpg" ><img class="aligncenter" title="Click for more detail" src="http://www.reasontutorials.net/resources/PsyTranceKickandBassReasonTutorial06.jpg" alt="" width="424" height="280" /></a></p>
<p>(Sometimes when your bass is velocity sensitive, and  pencil/record smart notes, side chaining will not have the most dramatic effect &#8230; but it never hurts when done subtly).</p>
<p>The finishing touch</p>
<p>And now for final tuning and mixing: ReGroove!</p>
<p>On sequenced notes (and unfortunately not on matrix and arpeggiator generated notes) you can apply groove templates that alter</p>
<p>- timing (following the chosen template)</p>
<p>- velocity (idem)</p>
<p>- length of the midi notes (idem)</p>
<p>- relative position to the rigid grid</p>
<p>The ReGroove mixer can shuffle the notes as well!</p>
<p>Great on drums, but also on bass &#8230; give it a try, and check the .rns where I did just that.</p>
<p>I hope this was interesting to you. Since I don&#8217;t have a professional audio background, I might have made mistakes, misassumptions or whatever. So if you think you might add or correct to this post, please don&#8217;t hesitate!</p>
<p>Happy grooving, boom out,</p>
<p><a title="SiKo" href="http://www.myspace.com/SiKoTrance" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.myspace.com/SiKoTrance');">SiKo</a></p>
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		<item>
		<title>Reese Bass Reason Tutorial</title>
		<link>http://www.reasontutorials.net/2008/09/reese-bass-reason-tutorial/</link>
		<comments>http://www.reasontutorials.net/2008/09/reese-bass-reason-tutorial/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 19:08:02 +0000</pubDate>
		<dc:creator>AikiGhost</dc:creator>
				<category><![CDATA[Analog Sounds]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Bass]]></category>
		<category><![CDATA[D&B]]></category>

		<guid isPermaLink="false">http://www.reasontutorials.net/?p=118</guid>
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Everyone&#8217;s heard it, or a derivative of it and a lot of people love the sound of the classic &#8220;Reese&#8221; bass. The reese bass and derivatives thereof have been around for so long now that they are almost as much of a cliché as the 303 acid sound. Yet this doesn&#8217;t stop us loving that [...]]]></description>
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<p>Everyone&#8217;s heard it, or a derivative of it and a lot of people love the sound of the classic &#8220;Reese&#8221; bass. The reese bass and derivatives thereof have been around for so long now that they are almost as much of a cliché as the 303 acid sound. Yet this doesn&#8217;t stop us loving that deep deep warp and wobble in our Drum &amp; Bass and Electro house tracks.</p>
<p>In this tutorial I&#8217;ll show you a way to recreate a bass with very similar characteristics to the classic reese but with a bit of &#8220;wobble control&#8221; so you can vary the sound to your own liking.</p>
<p>First right click and create a Thor in the rack. Now create 3 Analogue Oscillators, Leave them all set to sawtooth. Now lower Osc 1 &amp; 2 to octave 3 and Osc 3 to octave 2. detune the second oscillator by about +15 to 20 cents and detune Osc 3 by about -20 cents. Now Route Osc 1 &amp; 2 to Filter 1 and Osc 3 to Filter 2.</p>
<p>Both Filter 1 &amp; 2 should be set to Low Pass.</p>
<p>Filter 1s settings are Frequency = 380 or so, Res = 60, Env Amount = 35, Velocity Amount=90<br />
Filter 2s settings are Frequency = 40 or so, Res = 0, Env Amount = 35, Velocity Amount=90</p>
<p>Set the shaper coming out of filter 1 on. Settings soft clip drive = 0.</p>
<p>Filter Envelope settings should be A=0, D=4.5, S=-7.6 dB, R= 3 ms.<br />
Amp Envelope settings should be A=0, D=4.5, S=-7 dB, R= 2.3 s.</p>
<p>Finally set Polyphony to 1 and Keyboard mode to &#8220;Mono Legato&#8221;</p>
<div class="wp-caption aligncenter" style="width: 548px"><a href="http://www.reasontutorials.net/resources/ReeseBassReasonTutorial01.jpg" ><img src="http://www.reasontutorials.net/resources/ReeseBassReasonTutorial01.jpg" alt="Initial Setup" width="538" height="338" /></a><p class="wp-caption-text">Initial Setup - Click to enlarge</p></div>
<p>This should sound something like this. </p>
<p>Now to add some basic &#8220;wobble&#8221; in to the sound. First set LFO 2 to about 1/2 way up (2.5 Hz or so) and leave waveform = sine.</p>
<p>Ok so here&#8217;s the clever bit. Go to the modulation matrix and set the following routings up</p>
<p>Source = LFO2, Amount =100, Destination = Filter 1 Freq, Amount 70, Scale = Rotary 2<br />
Source = LFO2, Amount =100, Destination = Filter 2 Freq, Amount 80, Scale = Rotary 2<br />
Source = Rotary 2, Amount = 55, Destination = LFO2</p>
<p>So now we have both Filters being influenced by the LFO2 output. But turning the Rotary 2 control not only influences the amount of modulation sent to the filters but also the speed of that oscillation. So now when you tweak rotary 2 you get an intensity and speed change to the wobble.</p>
<p>You&#8217;ll notice as an optional extra I&#8217;ve also routed the Rotary 1 output to the Shaper Drive so as to allow me to tweak distortion amount and also a negative amount to the Filter 3 frequency (A fully open low pass) to cut off the top end of the sound as it gets more distorted to make for a &#8220;smother&#8221; sound. Both of these final tweaks are optional extras and not actually needed to get a traditional &#8220;reese&#8221; sound.</p>
<div class="wp-caption aligncenter" style="width: 305px"><img src="http://www.reasontutorials.net/resources/ReeseBassReasonTutorial02.jpg" alt="Routing Setup" width="295" height="112" /><p class="wp-caption-text">Routing Setup</p></div>
<p>Finally add a Comp 01 compressor (Settings: ratio = 100, Threshold = 25, Attack = 127, Release =25) to even out volume fluctuations and a MClass Equaliser set to &#8220;Low cut&#8221; to remove the less than 30Hz rumble .</p>
<div class="wp-caption aligncenter" style="width: 424px"><img src="http://www.reasontutorials.net/resources/ReeseBassReasonTutorial03.jpg" alt="Compression &amp; Low Cut EQ" width="414" height="195" /><p class="wp-caption-text">Compression &amp; Low Cut EQ</p></div>
<p>You should have a noise something like this now. </p>
<p>Playing with the two rotaries during playback should afford you some interesting sounds, a few examples of which you can hear below.</p>
<p></p>
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